domingo, julio 7, 2013 09:20:11

Review: Lazors Is A Fun Puzzle That Doesn't Feel Like an Android Game


I found Lazors in Amr Ayman's excellent Games to Die For channel, where he describes it as follows:

Use the mirror blocks to direct laser beams to desired locations. Exceptional graphics, sounds and design were placed here.


Lasers bouncing all over the place!

Since Lazors is by Pyrosphere, the same developer behind the excellent Last Fish, I just had to take a look. Where Last Fish excels in ambiance and physics-based gameplay, Lazors offers a completely different puzzle experience, full of mirrors, and, yes, lasers.

Concept and Gameplay


As you progress in the game, special blocks keep things interesting.

You might have seen this before -- Lazors is far from the first laser-based puzzle game. An origin point emanates a laser beam in some direction; when the beam hits a block, it refracts away in some other direction. You get a bunch of blocks, and your job is to move them around and cleverly refract the beam until it hits all of the targets.

Not all blocks are created equal: As you move through the game, you will quickly discover blocks which can't be moved, glass blocks that refract the beam and let it through (so, one beam in, and two beams out), and other interesting types of blocks.

There are no points, no stars, and no timers. There is also no way to die. Playing Lazors is a very relaxing experience: Just shuffle blocks around until you hit a combination that works. If you're really stuck, you can also ask for a hint, but there's only a limited supply of hints.

Graphics and Sound


Some levels are trickier than others...

While Lazors excels when it comes to the concept and mechanics, it doesn't really deliver in the graphics department. It feels like a direct iOS port -- the buttons look really iOS-ish, and there's absolutely nothing Android about it. That's a shame, because Lazors is exactly the type of schematic game that could really benefit from a Holo treatment. Take this exact game mechanic and levels, and apply a sweet, flat Holo theme, and you'll have perfection.

The sound is lovely, though: There is no soundtrack to speak of. No music means you can either play quietly, or listen to your own music while playing, which is always nice, and lets you set your own ambiance. There are short, crisp sound effects when moving blocks around. These vary according to the type of block (glass blocks sound "glassy"), and are generally helpful.

Final Thoughts

While I wish Lazors felt a bit more like an Android game, I can't help but enjoy its clever physics style and laid-back atmosphere. It's right at the sweet spot between a game and a toy, which means it's lots of fun to simply fiddle with. Recommended.